game.go 3.0 KB

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  1. package games
  2. import (
  3. "battlecamp-go-server/board"
  4. "battlecamp-go-server/player"
  5. "battlecamp-go-server/stomp"
  6. "log"
  7. "math/rand"
  8. "os"
  9. "runtime/pprof"
  10. "sync"
  11. "time"
  12. )
  13. type Game struct {
  14. Id int64 `json:"id"`
  15. StartTime int64 `json:"startTime"`
  16. EndTime int64 `json:"endTime"`
  17. Board *board.Board `json:"board"`
  18. Players []*player.Player `json:"-"`
  19. mutex sync.Mutex
  20. Winner *player.Player `json:"winner,omitempty"`
  21. gameServer *GameServer
  22. }
  23. func NewGame(cols, rows int) *Game {
  24. createTime := time.Now().Unix()
  25. f, err := os.Create("cpuprofile.log")
  26. if err != nil {
  27. log.Fatal(err)
  28. }
  29. pprof.StartCPUProfile(f)
  30. defer pprof.StopCPUProfile()
  31. game := &Game{
  32. StartTime: createTime,
  33. Board: board.NewRemote(cols, rows),
  34. Players: make([]*player.Player, 0),
  35. }
  36. return game
  37. }
  38. func (g *Game) Join(p *player.Player) {
  39. g.mutex.Lock()
  40. g.placePlayer(p)
  41. g.Players = append(g.Players, p)
  42. g.mutex.Unlock()
  43. }
  44. func (g *Game) placePlayer(p *player.Player) {
  45. xRange := g.Board.Width / 5
  46. yRange := g.Board.Height
  47. for {
  48. x := rand.Intn(xRange)
  49. y := rand.Intn(yRange)
  50. if g.isValidPlayerPos(x, y) {
  51. p.Pos.X = x
  52. p.Pos.Y = y
  53. return
  54. }
  55. }
  56. }
  57. type updatePlayers struct {
  58. GameId int64 `json:"gameId"`
  59. Players []*player.Player `json:"players"`
  60. }
  61. type stompGameEnd struct {
  62. Type string `json:"type"`
  63. GameId int64 `json:"gameId"`
  64. Payload string `json:"payload"`
  65. }
  66. func (g *Game) Move(p *player.Player, direction string) bool {
  67. if !(direction == "N" || direction == "W" || direction == "S" || direction == "E") {
  68. log.Printf("Illigal direction %v", direction)
  69. return false
  70. }
  71. newX := p.Pos.X
  72. newY := p.Pos.Y
  73. switch direction {
  74. case "N":
  75. newY--
  76. case "W":
  77. newX--
  78. case "S":
  79. newY++
  80. case "E":
  81. newX++
  82. }
  83. //TODO make thread safe
  84. if !g.isValidPlayerPos(newX, newY) {
  85. log.Printf("Illigal player pos oldX %v oldY %v newX %v newY %v dir %v ", p.Pos.X, p.Pos.Y, newX, newY, direction)
  86. return false
  87. }
  88. p.Pos.X = newX
  89. p.Pos.Y = newY
  90. // END TODO make tread safe
  91. up := updatePlayers{
  92. GameId: g.Id,
  93. Players: g.Players,
  94. }
  95. stomp.SendJson("update", up)
  96. if g.isWinner(p) {
  97. g.EndTime = time.Now().Unix()
  98. g.Winner = p
  99. ge := stompGameEnd{
  100. Type: "GAME_END",
  101. GameId: g.Id,
  102. Payload: g.Winner.Id,
  103. }
  104. stomp.SendJson("game", ge)
  105. }
  106. return true
  107. }
  108. func (g *Game) isWinner(p *player.Player) bool {
  109. return g.Board.Finish.X == p.Pos.X && g.Board.Finish.Y == p.Pos.Y
  110. }
  111. func (g *Game) isValidPlayerPos(x, y int) bool {
  112. if x < 0 || y < 0 || x >= g.Board.Width || y >= g.Board.Height {
  113. return false
  114. }
  115. t := g.Board.Get(x, y)
  116. if t == board.Rock {
  117. return false
  118. }
  119. return g.getPlayerAt(x, y) == nil
  120. }
  121. func (g *Game) getPlayerAt(x, y int) *player.Player {
  122. for _, p := range g.Players {
  123. if p.Pos.X == x && p.Pos.Y == y {
  124. return p
  125. }
  126. }
  127. return nil
  128. }
  129. func (g *Game) GetPlayer(playerId string) *player.Player {
  130. for _, p := range g.Players {
  131. if p.Id == playerId {
  132. return p
  133. }
  134. }
  135. return nil
  136. }