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- package board
- import (
- "bytes"
- "encoding/json"
- "fmt"
- "io"
- "math/rand"
- )
- type Board struct {
- Cols int `json:"cols"`
- Rows int `json:"rows"`
- Finish Coordinate `json:"finish"`
- Tiles []Tile `json:"-"`
- }
- const maxIceWidth = 26
- // Create a new randomly generated board.
- func New(cols, rows int) *Board {
- b := &Board{
- Cols: cols,
- Rows: rows,
- Tiles: make([]Tile, rows*cols)}
- for y := 0; y < rows; y++ {
- for x := 0; x < cols; x++ {
- b.randomizeTile(x, y)
- }
- }
- return b
- }
- // Set the tile in column x and row y to val.
- func (b *Board) Set(x, y int, val Tile) {
- b.Tiles[y*b.Cols+x] = val
- }
- // Get the tile in column x and row y.
- func (b *Board) Get(x, y int) Tile {
- return b.Tiles[y*b.Cols+x]
- }
- func (b *Board) String() string {
- var buffer bytes.Buffer
- for y := 0; y < b.Rows; y++ {
- for x := 0; x < b.Cols; x++ {
- buffer.WriteString(b.Get(x, y).String())
- }
- buffer.WriteString(fmt.Sprintln())
- }
- return buffer.String()
- }
- func (b *Board) WriteJSON(w io.Writer, startCol, startRow, cols, rows int) {
- sc, sr, cols, rows := sanitizeViewPort(b, startCol, startRow, cols, rows)
- fmt.Fprintf(w, "{x=\"%v\",y=\"%v\",rows=\"%v\",columns=\"%v\",tiles=[", sc, sr, cols, rows)
- for y := startRow; y < sr+rows; y++ {
- for x := startCol; x < sc+cols; x++ {
- if (x != startCol) {
- w.Write([]byte{','})
- }
- t := &jsonTile{x, y, b.Get(x, y).Name(), ""}
- bs, _ := json.Marshal(t)
- w.Write(bs)
- }
- }
- fmt.Fprintf(w, "]}")
- }
- func sanitizeViewPort(b *Board, startCol, startRow, cols, rows int) (int, int, int, int) {
- if startCol > b.Cols {
- startCol = b.Cols
- }
- if startCol < 0 {
- cols += startCol
- startCol = 0
- }
- if startRow > b.Rows {
- startRow = b.Rows
- }
- if startRow < 0 {
- rows += startRow
- startRow = 0
- }
- if startCol+cols > b.Cols {
- cols = b.Cols - startCol
- }
- if startRow+rows > b.Rows {
- rows = b.Rows - startRow
- }
- if cols < 0 {
- cols = 0
- }
- if rows < 0 {
- rows = 0
- }
- return startCol, startRow, cols, rows
- }
- func (b *Board) randomizeTile(x, y int) {
- switch {
- case b.isIglo(x, y):
- b.Set(x, y, Iglo)
- b.Finish.X = x
- b.Finish.Y = y
- case b.isRock(x, y):
- b.Set(x, y, Rock)
- case b.isIce(x, y):
- b.Set(x, y, Ice)
- default:
- b.Set(x, y, Water)
- }
- }
- func (b *Board) isIglo(x, y int) bool {
- return x == (b.Cols-1) && y == (b.Rows-1)/2
- }
- func (b *Board) isRock(x, y int) bool {
- return rand.Intn(10) > 7
- }
- func (b *Board) isIce(x, y int) bool {
- leftLimit := (b.Cols - maxIceWidth) / 2
- rightLimit := b.Cols/2 + maxIceWidth/2
- return x > leftLimit && x < rightLimit && rand.Intn(maxIceWidth) >= abs((b.Cols/2)-x)
- }
- func abs(a int) int {
- if a < 0 {
- return -a
- }
- return a
- }
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