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- package games
- import (
- "battlecamp-go-server/stomp"
- )
- type GameServer struct {
- addGameChan chan addGameChan
- listGamesChan chan gamesChan
- getGameChan chan getGame
- }
- type addGameChan struct {
- game *Game
- id chan int64
- }
- type gamesChan chan []*Game
- type getGame struct {
- id int64
- returnChan chan *Game
- }
- func New() GameServer {
- gameServer := GameServer{
- addGameChan: make(chan addGameChan),
- listGamesChan: make(chan gamesChan),
- getGameChan: make(chan getGame),
- }
- go serveGames(gameServer)
- return gameServer
- }
- func serveGames(gameServer GameServer) {
- gamesMap := make(map[int64]*Game)
- gameCounter := int64(0)
- for {
- select {
- case addGameChan := <-gameServer.addGameChan:
- addGameChan.game.Id = gameCounter
- gameCounter++
- gamesMap[addGameChan.game.Id] = addGameChan.game
- addGameChan.id <- addGameChan.game.Id
- case r := <-gameServer.listGamesChan:
- v := make([]*Game, 0, len(gamesMap))
- for _, value := range gamesMap {
- v = append(v, value)
- }
- r <- v
- case r := <-gameServer.getGameChan:
- r.returnChan <- gamesMap[r.id]
- }
- }
- }
- type stompGameStart struct {
- Type string `json:"type"`
- GameId int64 `json:"gameId"`
- }
- func (games GameServer) AddGame(x, y int) *Game {
- game := NewGame(x, y)
- addGame := addGameChan{
- game: game,
- id: make(chan int64),
- }
- games.addGameChan <- addGame
- gameId := <-addGame.id
- stompGameStart := stompGameStart{
- Type: "GAME_START",
- GameId: gameId,
- }
- stomp.SendJson("game", stompGameStart)
- return game
- }
- func (games GameServer) ListGames() []*Game {
- r := make(chan []*Game)
- games.listGamesChan <- r
- return <-r
- }
- func (games GameServer) GetGame(id int64) *Game {
- getGame := getGame{
- id: id,
- returnChan: make(chan *Game),
- }
- games.getGameChan <- getGame
- return <-getGame.returnChan
- }
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