game.go 2.8 KB

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  1. package games
  2. import (
  3. "battlecamp-go-server/board"
  4. "battlecamp-go-server/player"
  5. "battlecamp-go-server/stomp"
  6. "log"
  7. "math/rand"
  8. "sync"
  9. "time"
  10. )
  11. type Game struct {
  12. Id int64 `json:"id"`
  13. StartTime int64 `json:"startTime"`
  14. EndTime int64 `json:"endTime"`
  15. Board *board.Board `json:"board"`
  16. Players []*player.Player `json:"-"`
  17. mutex sync.Mutex
  18. Winner *player.Player `json:"winner,omitempty"`
  19. gameServer *GameServer
  20. }
  21. func NewGame(cols, rows int) *Game {
  22. createTime := time.Now().Unix()
  23. game := &Game{
  24. StartTime: createTime,
  25. Board: board.NewRemote(cols, rows),
  26. Players: make([]*player.Player, 0),
  27. }
  28. return game
  29. }
  30. func (g *Game) Join(p *player.Player) {
  31. g.mutex.Lock()
  32. g.placePlayer(p)
  33. g.Players = append(g.Players, p)
  34. g.mutex.Unlock()
  35. }
  36. func (g *Game) placePlayer(p *player.Player) {
  37. xRange := g.Board.Width / 5
  38. yRange := g.Board.Height
  39. for {
  40. x := rand.Intn(xRange)
  41. y := rand.Intn(yRange)
  42. if g.isValidPlayerPos(x, y) {
  43. p.Pos.X = x
  44. p.Pos.Y = y
  45. return
  46. }
  47. }
  48. }
  49. type updatePlayers struct {
  50. GameId int64 `json:"gameId"`
  51. Players []*player.Player `json:"players"`
  52. }
  53. type stompGameEnd struct {
  54. Type string `json:"type"`
  55. GameId int64 `json:"gameId"`
  56. Payload string `json:"payload"`
  57. }
  58. func (g *Game) Move(p *player.Player, direction string) bool {
  59. if !(direction == "N" || direction == "W" || direction == "S" || direction == "E") {
  60. log.Printf("Illigal direction %v", direction)
  61. return false
  62. }
  63. newX := p.Pos.X
  64. newY := p.Pos.Y
  65. switch direction {
  66. case "N":
  67. newY--
  68. case "W":
  69. newX--
  70. case "S":
  71. newY++
  72. case "E":
  73. newX++
  74. }
  75. //TODO make thread safe
  76. if !g.isValidPlayerPos(newX, newY) {
  77. log.Printf("Illigal player pos oldX %v oldY %v newX %v newY %v dir %v ", p.Pos.X, p.Pos.Y, newX, newY, direction)
  78. return false
  79. }
  80. p.Pos.X = newX
  81. p.Pos.Y = newY
  82. // END TODO make tread safe
  83. up := updatePlayers{
  84. GameId: g.Id,
  85. Players: g.Players,
  86. }
  87. stomp.SendJson("update", up)
  88. if g.isWinner(p) {
  89. g.EndTime = time.Now().Unix()
  90. g.Winner = p
  91. ge := stompGameEnd{
  92. Type: "GAME_END",
  93. GameId: g.Id,
  94. Payload: g.Winner.Id,
  95. }
  96. stomp.SendJson("game", ge)
  97. }
  98. return true
  99. }
  100. func (g *Game) isWinner(p *player.Player) bool {
  101. return g.Board.Finish.X == p.Pos.X && g.Board.Finish.Y == p.Pos.Y
  102. }
  103. func (g *Game) isValidPlayerPos(x, y int) bool {
  104. if x < 0 || y < 0 || x >= g.Board.Width || y >= g.Board.Height {
  105. return false
  106. }
  107. t := g.Board.Get(x, y)
  108. if t == board.Rock {
  109. return false
  110. }
  111. return g.getPlayerAt(x, y) == nil
  112. }
  113. func (g *Game) getPlayerAt(x, y int) *player.Player {
  114. for _, p := range g.Players {
  115. if p.Pos.X == x && p.Pos.Y == y {
  116. return p
  117. }
  118. }
  119. return nil
  120. }
  121. func (g *Game) GetPlayer(playerId string) *player.Player {
  122. for _, p := range g.Players {
  123. if p.Id == playerId {
  124. return p
  125. }
  126. }
  127. return nil
  128. }