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- package board
- import (
- "bytes"
- "encoding/json"
- "fmt"
- "io"
- "math/rand"
- "time"
- )
- var setMask [4]byte = [4]byte{0xFC, 0xF3, 0xCF, 0x3F}
- var getMask [4]byte = [4]byte{0x03, 0x0C, 0x30, 0xC0}
- type Board struct {
- Width int `json:"cols"`
- Height int `json:"rows"`
- Finish Coordinate `json:"finish"`
- data []byte `json:"-"`
- }
- const maxIceWidth = 26
- // Create a new randomly generated board.
- func New(width, height int) *Board {
- return NewPartial(0, 0, width, height, width, height)
- }
- func NewPartial(startX, startY, width, height, totalWidth, totalHeight int) *Board {
- r := rand.New(rand.NewSource(time.Now().UnixNano()))
- return newPartial(startX, startY, width, height, totalWidth, totalHeight, r)
- }
- func (b *Board) Set(x, y int, t TileType) {
- index := uint(y*b.Width + x)
- i := index / 4
- p := index % 4
- b.data[i] = (b.data[i] & setMask[p]) | byte(t)<<(p<<1)
- }
- func (b *Board) Get(x, y int) TileType {
- index := y*b.Width + x
- i := index / 4
- p := index % 4
- return TileType((b.data[i] & getMask[p]) >> uint(p<<1))
- }
- func (b *Board) WriteData(w io.Writer) {
- n, err := w.Write(b.data)
- if err != nil {
- fmt.Errorf("Error writing board after %v bytes: %v", n, err)
- }
- }
- func (b *Board) WriteJSON(w io.Writer, startCol, startRow, cols, rows int) {
- sc, sr, cols, rows := sanitizeViewPort(b, startCol, startRow, cols, rows)
- fmt.Fprintf(w, "{\"x\":%v,\"y\":%v,\"rows\":%v,\"cols\":%v,\"tiles\":[", sc, sr, cols, rows)
- for y := startRow; y < sr+rows; y++ {
- for x := startCol; x < sc+cols; x++ {
- if !(x == startCol && y == startRow) {
- w.Write([]byte{','})
- }
- t := &jsonTile{x, y, b.Get(x, y).Name(), ""}
- bs, _ := json.Marshal(t)
- w.Write(bs)
- }
- }
- fmt.Fprintf(w, "]}")
- }
- func (b *Board) String() string {
- var buffer bytes.Buffer
- for y := 0; y < b.Height; y++ {
- for x := 0; x < b.Width; x++ {
- buffer.WriteString(b.Get(x, y).String())
- }
- buffer.WriteString(fmt.Sprintln())
- }
- return buffer.String()
- }
- func new(width, height int, r *rand.Rand) *Board {
- return newPartial(0, 0, width, height, width, height, r)
- }
- func newPartial(startX, startY, width, height, totalWidth, totalHeight int, r *rand.Rand) *Board {
- b := &Board{
- Width: width,
- Height: height,
- data: make([]byte, width*height),
- }
- leftLimit := (totalWidth-maxIceWidth)/2 - startX
- rightLimit := totalWidth/2 + maxIceWidth/2 - startX
- mid := totalWidth/2 - startX
- for y := 0; y < height; y++ {
- for x := 0; x < width; x++ {
- switch {
- case r.Intn(10) > 7:
- b.Set(x, y, Rock)
- case x > leftLimit && x < rightLimit && r.Intn(maxIceWidth) >= abs(mid-x):
- b.Set(x, y, Ice)
- default:
- b.Set(x, y, Water)
- }
- }
- }
- return b
- }
- func sanitizeViewPort(b *Board, startCol, startRow, cols, rows int) (int, int, int, int) {
- if startCol > b.Width {
- startCol = b.Width
- }
- if startCol < 0 {
- cols += startCol
- startCol = 0
- }
- if startRow > b.Height {
- startRow = b.Height
- }
- if startRow < 0 {
- rows += startRow
- startRow = 0
- }
- if startCol+cols > b.Width {
- cols = b.Width - startCol
- }
- if startRow+rows > b.Height {
- rows = b.Height - startRow
- }
- if cols < 0 {
- cols = 0
- }
- if rows < 0 {
- rows = 0
- }
- return startCol, startRow, cols, rows
- }
- func abs(a int) int {
- if a < 0 {
- return -a
- }
- return a
- }
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