package events import ( "battlecamp-go/player" ) type GameStart struct { Type string `json:"type"` GameId int64 `json:"gameId"` } type GameEnd struct { Type string `json:"type"` GameId int64 `json:"gameId"` Payload string `json:"payload"` } type PlayerUpdate struct { GameId int64 `json:"gameId"` Players []*player.Player `json:"players"` }