package main import ( "time" "io/ioutil" "strconv" "bytes" "encoding/json" "fmt" "log" "net/http" "os" "battlecamp-go-server/events" "battlecamp-go-server/flag" "battlecamp-go-server/player" "battlecamp-go-server/stomp" ) func main() { initLogging() log.Println("Game bot version 0.1") flag.ParseFlags() pu := make(chan *events.PlayerUpdate) go subscribeToUpdate(pu) subscribeToGame(pu) } func subscribeToGame(pu chan *events.PlayerUpdate) { sub := stomp.Subscribe("game") for { announcement := <-sub gs := new(events.GameStart) json.Unmarshal(announcement.Body, &gs) log.Printf("announcement type: %v ", strconv.FormatInt(gs.GameId, 10)) gameEndChan := make(chan bool) if "GAME_START" == gs.Type { go joinGame(gs.GameId, gameEndChan, pu) } else { gameEndChan <- true } } } func subscribeToUpdate(pu chan *events.PlayerUpdate) { sub := stomp.Subscribe("update") for { announcement := <-sub if "vnd.battlecamp.player" == announcement.ContentType { p := new(player.Player) json.Unmarshal(announcement.Body, &p) playerJoin(p) } else { pue := new(events.PlayerUpdate) json.Unmarshal(announcement.Body, &pue) pu <- pue } } } func joinGame(gameId int64, gameEndChan chan bool, pu chan *events.PlayerUpdate) { //join game p := &player.Player{ Id: "Zeus", Color: "#238b02", Type: 1, } players := make([]*player.Player, 5) url := "http://localhost:8080/games/" + strconv.FormatInt(gameId, 10) + "/join" jsonStr, _ := json.Marshal(p) req, _ := http.NewRequest("POST", url, bytes.NewBuffer(jsonStr)) req.Header.Set("Content-Type", "application/json") fmt.Println("URL:>", req) client := &http.Client{} resp, err := client.Do(req) if err != nil { panic(err) } v, _ := ioutil.ReadAll(resp.Body) json.Unmarshal(v, p) resp.Body.Close() for { select { case <-gameEndChan: return case playerUpdate := <- pu: if(playerUpdate.GameId == gameId) { players = playerUpdate.Players for _, pup := range players { if(pup.Id == p.Id) { p.Pos.X = pup.Pos.X p.Pos.Y = pup.Pos.Y fmt.Printf("Set position to x=%v y=%v\n", pup.Pos.X, pup.Pos.Y) } } } default: move(gameId, p, players) time.Sleep(2 * time.Second) } } } func move(gameId int64, p *player.Player, players []*player.Player) { //retrieve viewport //determine move direction := "E" //send move url := "http://localhost:8080/games/" + strconv.FormatInt(gameId, 10) + "/move/" + p.Id + "/" + direction fmt.Println("move:>", url) http.Post(url, "text/plain", nil) //update x,y switch direction { case "N": p.Pos.Y++ case "E": p.Pos.X++ case "S": p.Pos.Y-- case "W": p.Pos.Y++ } } func playerJoin(p *player.Player) { } func initLogging() { logFile, err := os.Create("server.log") if err == nil { log.SetOutput(logFile) } else { log.Println("ERROR: Cannot open log file, using console.") log.Printf("%v=n", err) } }