package events

import (
	"battlecamp-go-server/player"
)

type GameStart struct {
	Type   string `json:"type"`
	GameId int64  `json:"gameId"`
}

type GameEnd struct {
	Type    string `json:"type"`
	GameId  int64  `json:"gameId"`
	Payload string `json:"payload"`
}

type PlayerUpdate struct {
	GameId  int64            `json:"gameId"`
	Players []*player.Player `json:"players"`
}